Average times of executions of the marching cubes algorithm on GPU for... | Download Scientific Diagram
![I moved my marching cube on the GPU and render my terrain with DrawProceduralIndirect, that allows me to do a really agressive culling on the triangles and that's waaay faster (Left -> I moved my marching cube on the GPU and render my terrain with DrawProceduralIndirect, that allows me to do a really agressive culling on the triangles and that's waaay faster (Left ->](https://external-preview.redd.it/ZinmAggc9ZA253fDJoRb8NAhS1pIP9TM9SAkMZXW_hA.png?format=pjpg&auto=webp&s=d76a07c1ed4a22f2762ede58461158b99a5dd121)
I moved my marching cube on the GPU and render my terrain with DrawProceduralIndirect, that allows me to do a really agressive culling on the triangles and that's waaay faster (Left ->
![GitHub - mattatz/ofxGPUMarchingCubes: GPU marching cubes implementation for openFrameworks using a compute shader. GitHub - mattatz/ofxGPUMarchingCubes: GPU marching cubes implementation for openFrameworks using a compute shader.](https://raw.githubusercontent.com/mattatz/ofxGPUMarchingCubes/master/captures/Demo.gif)
GitHub - mattatz/ofxGPUMarchingCubes: GPU marching cubes implementation for openFrameworks using a compute shader.
![A hybrid mesh and voxel based Monte Carlo algorithm for accurate and efficient photon transport modeling in complex bio-tissues | bioRxiv A hybrid mesh and voxel based Monte Carlo algorithm for accurate and efficient photon transport modeling in complex bio-tissues | bioRxiv](https://www.biorxiv.org/content/biorxiv/early/2020/10/03/2020.10.01.322982/F2.large.jpg)