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3ds max – Use the Particle-Flow Lock/Bond test to have particles move on a surface in – Oded Maoz Erell's CG Log
How to create particles that stick to objects and then detach when using Particle Flow in 3ds Max | 3ds Max | Autodesk Knowledge Network
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Particle Flow Tools Box#2 Pro Download - Operators let Particle Flow communicate with the physics-simulation engine
How to create particles that stick to objects and then detach when using Particle Flow in 3ds Max | 3ds Max | Autodesk Knowledge Network
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